![]() Jahan and Bairdotr had themselves become a source of tension, too. By the end of Act One, he was quite justified in speaking to me only in single-word responses and weary sighs. Jahan followed diligently behind, never daring to question the wisdom of his master’s orders. There he’d be, finding out some vital information about the cult of the Immaculates holed up in the Luculla Forest, and in the periphery behind his text window, there I’d be running my tiny laps. I’d also discovered fairly early on that I could annoy Tom tremendously by running in a circle around and around him whenever he was locked into conversation with an NPC. "No, you have it, I’ll make do with this one I’ve had since the start of the game, mate." Or "Ooh-that bow looks nice that you’ve just picked up, Phil. We long ago discovered that Divinity: Original Sin doesn’t spawn twice the bows or arrows if you play as two archers, and entered a kind of passive-aggressive standoff every time a new one appeared in a chest. Perhaps that’s the best explanation I can offer as to why I murdered everyone in Cyseal. ![]() For example, how long is it polite to leave a co-op buddy KO’d in a fight before using a precious resurrection scroll on him? What about that co-op buddy’s companion? How precisely do you divvy up gold and equipment? And does it really matter who gets the last hit, and who simply whittled down the health bar to tee it up? Given enough time, the answer to all those questions is simply fuck this other person. ![]()
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